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Playing a P300-based BCI VR game leads to changes in cognitive functions of healthy adults

Matvey Bulat, Alexandra Karpman, Alina Samokhina, Alexander Panov
doi: https://doi.org/10.1101/2020.05.28.118281
Matvey Bulat
2Skolkovo Institute of Science and technology, Moscow, Russia
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  • For correspondence: matveybulat@gmail.com
Alexandra Karpman
1Neiry LLC, Moscow, Russia
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Alina Samokhina
1Neiry LLC, Moscow, Russia
3MIPT, Moscow, Russia
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Alexander Panov
1Neiry LLC, Moscow, Russia
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Abstract

In this paper, we present the results of a study to determine the effect of the P300-based brain-computer interface (BCI) virtual reality game on the cognitive functions of healthy human subjects. This study is a part of on-going research related to evaluation of the the long-term effect of P300 training in Virtual Reality surrounding (VR game) on the cognitive performance of the young healthy population. A comparison of results between 3 groups of participants (15 people each) revealed the progressing difference in cognitive assessment for experimental group played P300 BCI VR game, showing the positive increase in flanker and conjunction visual search task performance associated with selective attention and mental inhibition. We show that the effect is due to the use of P300 BCI paradigm. Our results suggest that P300 BCI games combined with virtual reality can not only be used for rehabilitation in patients with slight mental disorders or elderly, but for increasing some cognitive functions in healthy subjects, giving an additional improvement in learning in case of combination with possible educational tasks or used for attention training

GRAPHICAL ABSTRACT Please check the journal’s author guildines for whether a graphical abstract, key points, new findings, or other items are required for display in the Table of Contents.

Competing Interest Statement

declared in the manuscript

Footnotes

  • Funding information

  • Abbreviations: BCI, brain-computer interface; VR, virtual reality; AI, artificial intelligence; EEG, electroencephalogram; MI, motor imagery; MEG, magnetoencephalography; NIRS, near-infrared spectroscopy; NFB, neurofeedback; ERP, event-related potential; EP, evoked potentials; SSVEP, steady-state visually evoked potentials; MF, “Mind Fighters”.

  • revision of several sections and language improvements

Copyright 
The copyright holder for this preprint is the author/funder, who has granted bioRxiv a license to display the preprint in perpetuity. All rights reserved. No reuse allowed without permission.
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Posted June 23, 2020.
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Playing a P300-based BCI VR game leads to changes in cognitive functions of healthy adults
Matvey Bulat, Alexandra Karpman, Alina Samokhina, Alexander Panov
bioRxiv 2020.05.28.118281; doi: https://doi.org/10.1101/2020.05.28.118281
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Playing a P300-based BCI VR game leads to changes in cognitive functions of healthy adults
Matvey Bulat, Alexandra Karpman, Alina Samokhina, Alexander Panov
bioRxiv 2020.05.28.118281; doi: https://doi.org/10.1101/2020.05.28.118281

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