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Modelling the visual world of a velvet worm

View ORCID ProfileMikael Ljungholm, View ORCID ProfileDan-E. Nilsson
doi: https://doi.org/10.1101/2021.02.18.431781
Mikael Ljungholm
1Lund Vision Group, Department of Biology, Lund University, Lund, Sweden
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  • For correspondence: mikael.ljungholm@biol.lu.se
Dan-E. Nilsson
1Lund Vision Group, Department of Biology, Lund University, Lund, Sweden
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Abstract

In many animal phyla, eyes are small and provide only low-resolution vision for general orientation in the environment. Because these primitive eyes rarely have a defined image plane, traditional visual-optics principles cannot be applied. To assess the functional capacity of such eyes we have developed modelling principles based on ray tracing in 3D reconstructions of eye morphology, were refraction on the way to the photoreceptors and absorption in the photopigment are calculated incrementally for ray bundles from all angles withing the visual field. From the ray tracing, we calculate the complete angular acceptance function of each photoreceptor in the eye, revealing the visual acuity for all parts of the visual field. We then use this information to generate visual filters that can be applied to high resolution images or videos to convert them to accurate representations of the spatial information seen by the animal. The method is here applied to the 0.1 mm eyes of the velvet worm Euperipatoides rowelli (Onychophora). These eyes of these terrestrial invertebrates consist of a curved cornea covering an irregular but optically homogeneous lens directly joining a retina packed with photoreceptive rhabdomeres. 3D reconstruction from histological sections revealed an asymmetric eye, where the retina is deeper in the forward-pointing direction. The calculated visual acuity also reveals performance differences across the visual field, with a maximum acuity of about 0.11 cycles/deg in the forward direction despite laterally pointing eyes. The results agree with previous behavioural measurements of visual acuity, and suggest that velvet worm vision is adequate for orientation and positioning within the habitat.

Author summary It is difficult to understand the roles that vision may have in animals with visual performance very different to our own. Many invertebrates such as flatworms, polychaetes, onychophorans, gastropod molluscs and numerous arthropods have tiny eyes with unknown visual abilities. At best, behavioural experiments can reveal visual performance limits for specific behaviours but they will not give general information about what is visible to the animal, which is crucial for understanding the roles vision may have. Here we use ray tracing applied to accurate anatomical/optical models of the eyes of a velvet worm to reconstruct the visual acuity in all parts of the visual field. We also use the calculated visual performance to closely simulate what animals would see in their natural habitat. The method can be applied to any (preferably small) eye and offers an alternative strategy that may yield information about the visual capacity that is otherwise hard to obtain.

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The copyright holder for this preprint is the author/funder, who has granted bioRxiv a license to display the preprint in perpetuity. It is made available under a CC-BY 4.0 International license.
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Posted February 18, 2021.
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Modelling the visual world of a velvet worm
Mikael Ljungholm, Dan-E. Nilsson
bioRxiv 2021.02.18.431781; doi: https://doi.org/10.1101/2021.02.18.431781
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Modelling the visual world of a velvet worm
Mikael Ljungholm, Dan-E. Nilsson
bioRxiv 2021.02.18.431781; doi: https://doi.org/10.1101/2021.02.18.431781

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