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Training a spiking neuronal network model of visual-motor cortex to play a virtual racket-ball game using reinforcement learning

View ORCID ProfileHaroon Anwar, Simon Caby, View ORCID ProfileSalvador Dura-Bernal, View ORCID ProfileDavid D’Onofrio, View ORCID ProfileDaniel Hasegan, Matt Deible, Sara Grunblatt, George L Chadderdon, View ORCID ProfileCliff C Kerr, View ORCID ProfilePeter Lakatos, View ORCID ProfileWilliam W Lytton, View ORCID ProfileHananel Hazan, View ORCID ProfileSamuel A Neymotin
doi: https://doi.org/10.1101/2021.07.29.454361
Haroon Anwar
1Center for Biomedical Imaging and Neuromodulation, Nathan Kline Institute for Psychiatric Research, Orangeburg, NY
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Simon Caby
1Center for Biomedical Imaging and Neuromodulation, Nathan Kline Institute for Psychiatric Research, Orangeburg, NY
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Salvador Dura-Bernal
1Center for Biomedical Imaging and Neuromodulation, Nathan Kline Institute for Psychiatric Research, Orangeburg, NY
2Dept. Physiology & Pharmacology, State University of New York Downstate, Brooklyn, NY
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David D’Onofrio
1Center for Biomedical Imaging and Neuromodulation, Nathan Kline Institute for Psychiatric Research, Orangeburg, NY
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Daniel Hasegan
1Center for Biomedical Imaging and Neuromodulation, Nathan Kline Institute for Psychiatric Research, Orangeburg, NY
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Matt Deible
3University of Pittsburgh, Pittsburgh, PA
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Sara Grunblatt
1Center for Biomedical Imaging and Neuromodulation, Nathan Kline Institute for Psychiatric Research, Orangeburg, NY
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George L Chadderdon
2Dept. Physiology & Pharmacology, State University of New York Downstate, Brooklyn, NY
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Cliff C Kerr
4Dept Physics, University of Sydney, Sydney, Australia
5Institute for Disease Modeling, Global Health Division, Bill & Melinda Gates Foundation, Seattle, WA, USA
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Peter Lakatos
1Center for Biomedical Imaging and Neuromodulation, Nathan Kline Institute for Psychiatric Research, Orangeburg, NY
8Dept. Psychiatry, NYU Grossman School of Medicine, New York, NY
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William W Lytton
2Dept. Physiology & Pharmacology, State University of New York Downstate, Brooklyn, NY
6Dept Neurology, Kings County Hospital Center, Brooklyn, NY
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Hananel Hazan
7Dept of Biology, Tufts University, Medford, MA
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Samuel A Neymotin
1Center for Biomedical Imaging and Neuromodulation, Nathan Kline Institute for Psychiatric Research, Orangeburg, NY
8Dept. Psychiatry, NYU Grossman School of Medicine, New York, NY
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  • For correspondence: samuel.neymotin@nki.rfmh.org
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Abstract

Recent models of spiking neuronal networks have been trained to perform behaviors in static environments using a variety of learning rules, with varying degrees of biological realism. Most of these models have not been tested in dynamic visual environments where models must make predictions on future states and adjust their behavior accordingly. The models using these learning rules are often treated as black boxes, with little analysis on circuit architectures and learning mechanisms supporting optimal performance.

Here we developed visual/motor spiking neuronal network models and trained them to play a virtual racket-ball game using several reinforcement learning algorithms inspired by the dopaminergic reward system. We systematically investigated how different architectures and circuit-motifs (feed-forward, recurrent, feedback) contributed to learning and performance. We also developed a new biologically-inspired learning rule that significantly enhanced performance, while reducing training time.

Our models included visual areas encoding game inputs and relaying the information to motor areas, which used this information to learn to move the racket to hit the ball. Neurons in the early visual area relayed information encoding object location and motion direction across the network. Neuronal association areas encoded spatial relationships between objects in the visual scene. Motor populations received inputs from visual and association areas representing the dorsal pathway. Two populations of motor neurons generated commands to move the racket up or down. Model-generated actions updated the environment and triggered reward or punishment signals that adjusted synaptic weights so that the models could learn which actions led to reward.

Here we demonstrate that our biologically-plausible learning rules were effective in training spiking neuronal network models to solve problems in dynamic environments. We used our models to dissect the circuit architectures and learning rules most effective for learning. Our model shows that learning mechanisms involving different neural circuits produce similar performance in sensory-motor tasks. In biological networks, all learning mechanisms may complement one another, accelerating the learning capabilities of animals. Furthermore, this also highlights the resilience and redundancy in biological systems.

Competing Interest Statement

The authors have declared no competing interest.

Footnotes

  • Updated Intro, Methods, Discussion, Figures, etc. to provide additional context.

Copyright 
The copyright holder for this preprint is the author/funder, who has granted bioRxiv a license to display the preprint in perpetuity. It is made available under a CC-BY-NC-ND 4.0 International license.
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Posted February 04, 2022.
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Training a spiking neuronal network model of visual-motor cortex to play a virtual racket-ball game using reinforcement learning
Haroon Anwar, Simon Caby, Salvador Dura-Bernal, David D’Onofrio, Daniel Hasegan, Matt Deible, Sara Grunblatt, George L Chadderdon, Cliff C Kerr, Peter Lakatos, William W Lytton, Hananel Hazan, Samuel A Neymotin
bioRxiv 2021.07.29.454361; doi: https://doi.org/10.1101/2021.07.29.454361
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Training a spiking neuronal network model of visual-motor cortex to play a virtual racket-ball game using reinforcement learning
Haroon Anwar, Simon Caby, Salvador Dura-Bernal, David D’Onofrio, Daniel Hasegan, Matt Deible, Sara Grunblatt, George L Chadderdon, Cliff C Kerr, Peter Lakatos, William W Lytton, Hananel Hazan, Samuel A Neymotin
bioRxiv 2021.07.29.454361; doi: https://doi.org/10.1101/2021.07.29.454361

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