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In vitro neurons learn and exhibit sentience when embodied in a simulated game-world

View ORCID ProfileBrett J. Kagan, Andy C. Kitchen, View ORCID ProfileNhi T. Tran, Bradyn J. Parker, Anjali Bhat, Ben Rollo, Adeel Razi, View ORCID ProfileKarl J. Friston
doi: https://doi.org/10.1101/2021.12.02.471005
Brett J. Kagan
1Cortical Labs Pty Ltd; Melbourne, Australia
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  • For correspondence: brett@corticallabs.com
Andy C. Kitchen
1Cortical Labs Pty Ltd; Melbourne, Australia
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Nhi T. Tran
2School of Health and Biomedical Sciences, RMIT University; Melbourne, VIC, Australia
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Bradyn J. Parker
3Department of Materials Science and Engineering, Monash University; Melbourne, VIC, Australia
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Anjali Bhat
4Wellcome Trust Centre for Neuroimaging, Institute of Neurology, University College London; WC1N 3BG, United Kingdom
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Ben Rollo
5Department of Neuroscience, Central Clinical School, Monash University; Melbourne, Australia
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Adeel Razi
4Wellcome Trust Centre for Neuroimaging, Institute of Neurology, University College London; WC1N 3BG, United Kingdom
6Turner Institute for Brain and Mental Health, Monash University; Clayton, VIC, Australia
7Monash Biomedical Imaging, Monash University; Clayton, VIC, Australia
8CIFAR Azrieli Global Scholars Program, CIFAR; Toronto, Canada
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Karl J. Friston
4Wellcome Trust Centre for Neuroimaging, Institute of Neurology, University College London; WC1N 3BG, United Kingdom
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  • ORCID record for Karl J. Friston
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Abstract

Integrating neurons into digital systems to leverage their innate intelligence may enable performance infeasible with silicon alone, along with providing insight into the cellular origin of intelligence. We developed DishBrain, a system which exhibits natural intelligence by harnessing the inherent adaptive computation of neurons in a structured environment. In vitro neural networks from human or rodent origins, are integrated with in silico computing via high-density multielectrode array. Through electrophysiological stimulation and recording, cultures were embedded in a simulated game-world, mimicking the arcade game ‘Pong’. Applying a previously untestable theory of active inference via the Free Energy Principle, we found that learning was apparent within five minutes of real-time gameplay, not observed in control conditions. Further experiments demonstrate the importance of closed-loop structured feedback in eliciting learning over time. Cultures display the ability to self-organise in a goal-directed manner in response to sparse sensory information about the consequences of their actions.

Competing Interest Statement

The authors B.J.K. and A.K. are employed by CCLabs Pty Ltd, trading as Cortical Labs, a pre-revenue start-up investigating biological intelligence and have an interest in patents related to these findings. No author has received any specific financial or other incentive for the publishing of this manuscript. There are no other competing interests.

Footnotes

  • Added additional author ORCID.

  • https://gitlab.com/PaperReview/NCOMMS-21-41265

Copyright 
The copyright holder for this preprint is the author/funder, who has granted bioRxiv a license to display the preprint in perpetuity. It is made available under a CC-BY-NC-ND 4.0 International license.
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Posted December 03, 2021.
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In vitro neurons learn and exhibit sentience when embodied in a simulated game-world
Brett J. Kagan, Andy C. Kitchen, Nhi T. Tran, Bradyn J. Parker, Anjali Bhat, Ben Rollo, Adeel Razi, Karl J. Friston
bioRxiv 2021.12.02.471005; doi: https://doi.org/10.1101/2021.12.02.471005
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In vitro neurons learn and exhibit sentience when embodied in a simulated game-world
Brett J. Kagan, Andy C. Kitchen, Nhi T. Tran, Bradyn J. Parker, Anjali Bhat, Ben Rollo, Adeel Razi, Karl J. Friston
bioRxiv 2021.12.02.471005; doi: https://doi.org/10.1101/2021.12.02.471005

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