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A Methodological Framework to Assess the Accuracy of Virtual Reality Hand-Tracking Systems: A case study with the Oculus Quest 2
View ORCID ProfileDiar Abdlkarim, View ORCID ProfileMassimiliano Di Luca, Poppy Aves, View ORCID ProfileSang-Hoon Yeo, View ORCID ProfileR. Chris Miall, Peter Holland, View ORCID ProfileJoseph M. Galea
doi: https://doi.org/10.1101/2022.02.18.481001
Diar Abdlkarim
1University of Birmingham;
Massimiliano Di Luca
1University of Birmingham;
Poppy Aves
1University of Birmingham;
Sang-Hoon Yeo
1University of Birmingham;
R. Chris Miall
1University of Birmingham;
Peter Holland
2Goldsmiths University
Joseph M. Galea
1University of Birmingham;

Article usage
Posted February 20, 2022.
A Methodological Framework to Assess the Accuracy of Virtual Reality Hand-Tracking Systems: A case study with the Oculus Quest 2
Diar Abdlkarim, Massimiliano Di Luca, Poppy Aves, Sang-Hoon Yeo, R. Chris Miall, Peter Holland, Joseph M. Galea
bioRxiv 2022.02.18.481001; doi: https://doi.org/10.1101/2022.02.18.481001
A Methodological Framework to Assess the Accuracy of Virtual Reality Hand-Tracking Systems: A case study with the Oculus Quest 2
Diar Abdlkarim, Massimiliano Di Luca, Poppy Aves, Sang-Hoon Yeo, R. Chris Miall, Peter Holland, Joseph M. Galea
bioRxiv 2022.02.18.481001; doi: https://doi.org/10.1101/2022.02.18.481001
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