RT Journal Article SR Electronic T1 An immersive first-person navigation task for abstract knowledge acquisition JF bioRxiv FD Cold Spring Harbor Laboratory SP 2020.07.17.208900 DO 10.1101/2020.07.17.208900 A1 Doerte Kuhrt A1 Natalie R. St. John A1 Jacob L. S. Bellmund A1 Raphael Kaplan A1 Christian F. Doeller YR 2020 UL http://biorxiv.org/content/early/2020/12/17/2020.07.17.208900.abstract AB Advances in virtual reality (VR) technology have greatly benefited spatial navigation research. By presenting space in a controlled manner, changing aspects of the environment one at a time or manipulating the gain from different sensory inputs, the mechanisms underlying spatial behaviour can be investigated. In parallel, a growing body of evidence suggests that the processes involved in spatial navigation extend to non-spatial domains. Here, we leverage VR technology advances to test whether participants can navigate abstract knowledge. We designed a two-dimensional quantity space - presented using a head-mounted display - to test if participants can navigate abstract knowledge using a first-person perspective navigation paradigm. To investigate the effect of physical movement, we divided participants into two groups: one walking and rotating on a motion platform, the other group using a gamepad to move through the abstract space. We found that both groups learned to navigate using a first-person perspective and formed accurate representations of the abstract space. Interestingly, navigation in the quantity space resembled behavioural patterns observed in navigation studies using environments with natural visuospatial cues. Notably, both groups demonstrated similar patterns of learning. Taken together, these results imply that both self-movement and remote exploration can be used to learn the relational mapping between abstract stimuli.Competing Interest StatementThe authors have declared no competing interest.