RT Journal Article SR Electronic T1 Specialization and selective social attention establishes the balance between individual and social learning JF bioRxiv FD Cold Spring Harbor Laboratory SP 2021.02.03.429553 DO 10.1101/2021.02.03.429553 A1 Charley M. Wu A1 Mark K. Ho A1 Benjamin Kahl A1 Christina Leuker A1 Björn Meder A1 Ralf H.J.M. Kurvers YR 2021 UL http://biorxiv.org/content/early/2021/05/11/2021.02.03.429553.abstract AB A key question individuals face in any social learning environment is when to innovate alone and when to imitate others. Previous simulation results have found that the best performing groups exhibit an intermediate balance, yet it is still largely unknown how individuals collectively negotiate this balance. We use an immersive collective foraging experiment, implemented in the Minecraft game engine, facilitating unprecedented access to spatial trajectories and visual field data. The virtual environment imposes a limited field of view, creating a natural trade-off between allocating visual attention towards individual search or to look towards peers for social imitation. By analyzing foraging patterns, social interactions (visual and spatial), and social influence, we shine new light on how groups collectively adapt to the fluctuating demands of the environment through specialization and selective imitation, rather than homogeneity and indiscriminate copying of others.Competing Interest StatementThe authors have declared no competing interest.