PT - JOURNAL ARTICLE AU - Benjamin M. Good AU - Sarah Santini AU - Margaret Wallace AU - Nicholas Fortugno AU - John Szeder AU - Patrick Mooney AU - Jerome Waldispuhl AU - Ginger Tsueng AU - Andrew I Su TI - Science Game Lab: tool for the unification of biomedical games with a purpose AID - 10.1101/156141 DP - 2017 Jan 01 TA - bioRxiv PG - 156141 4099 - http://biorxiv.org/content/early/2017/07/10/156141.short 4100 - http://biorxiv.org/content/early/2017/07/10/156141.full AB - Games with a purpose and other kinds of citizen science initiatives demonstrate great potential for advancing biomedical science and improving STEM education. Articles documenting the success of projects such as Fold.it and Eyewire in high impact journals have raised wide interest in new applications of the distributed human intelligence that these systems have tapped into. However, the path from a good idea to a successful citizen science game remains highly challenging. Apart from the scientific difficulties of identifying suitable problems and appropriate human-powered solutions, the games still need to be created, need to be fun, and need to reach a large audience that remain engaged for the long-term. Here, we describe Science Game Lab (SGL) (https://sciencegamelab.org), a platform for bootstrapping the production, facilitating the publication, and boosting both the fun and the value of the user experience for scientific games with a purpose.