User profiles for Bernd Bickel
Bernd BickelProfessor, ETH Zurich Verified email at ethz.ch Cited by 6725 |
High-quality single-shot capture of facial geometry
This paper describes a passive stereo system for capturing the 3D geometry of a face in a
single-shot under standard light sources. The system is low-cost and easy to deploy. Results …
single-shot under standard light sources. The system is low-cost and easy to deploy. Results …
Microstructures to control elasticity in 3D printing
We propose a method for fabricating deformable objects with spatially varying elasticity using
3D printing. Using a single, relatively stiff printer material, our method designs an assembly …
3D printing. Using a single, relatively stiff printer material, our method designs an assembly …
[PDF][PDF] High-quality passive facial performance capture using anchor frames.
We present a new technique for passive and markerless facial performance capture based
on anchor frames. Our method starts with high resolution per-frame geometry acquisition …
on anchor frames. Our method starts with high resolution per-frame geometry acquisition …
Analysis of human faces using a measurement-based skin reflectance model
We have measured 3D face geometry, skin reflectance, and subsurface scattering using
custom-built devices for 149 subjects of varying age, gender, and race. We developed a novel …
custom-built devices for 149 subjects of varying age, gender, and race. We developed a novel …
Design and fabrication of materials with desired deformation behavior
This paper introduces a data-driven process for designing and fabricating materials with desired
deformation behavior. Our process starts with measuring deformation properties of base …
deformation behavior. Our process starts with measuring deformation properties of base …
Computational design of mechanical characters
We present an interactive design system that allows non-expert users to create animated
mechanical characters. Given an articulated character as input, the user iteratively creates an …
mechanical characters. Given an articulated character as input, the user iteratively creates an …
Multi-scale capture of facial geometry and motion
We present a novel multi-scale representation and acquisition method for the animation of
high-resolution facial geometry and wrinkles. We first acquire a static scan of the face …
high-resolution facial geometry and wrinkles. We first acquire a static scan of the face …
Spin-it: Optimizing moment of inertia for spinnable objects
Spinning tops and yo-yos have long fascinated cultures around the world with their unexpected,
graceful motions that seemingly elude gravity. We present an algorithm to generate …
graceful motions that seemingly elude gravity. We present an algorithm to generate …
Capture and modeling of non-linear heterogeneous soft tissue
This paper introduces a data-driven representation and modeling technique for simulating
non-linear heterogeneous soft tissue. It simplifies the construction of convincing deformable …
non-linear heterogeneous soft tissue. It simplifies the construction of convincing deformable …
Computational design of actuated deformable characters
We present a method for fabrication-oriented design of actuated deformable characters that
allows a user to automatically create physical replicas of digitally designed characters using …
allows a user to automatically create physical replicas of digitally designed characters using …