[HTML][HTML] VREX: an open-source toolbox for creating 3D virtual reality experiments

M Vasser, M Kängsepp, M Magomedkerimov, K Kilvits… - BMC psychology, 2017 - Springer
Background We present VREX, a free open-source Unity toolbox for virtual reality research
in the fields of experimental psychology and neuroscience. Results Different study protocols …

Virtual reality and using the unity 3D platform for Android games

N Nurym, R Sambetova, M Azybaev… - 2020 IEEE 10th …, 2020 - ieeexplore.ieee.org
Nowadays, under the influence of the development of computer and information technologies,
a particular approach to such concepts as “virtuality” and “virtual reality” is emerging. …

Augmented reality direct current glow discharge experimentation

CD Yau, A Wildan, A Browning, C Wijesinghe… - Physics …, 2020 - iopscience.iop.org
… The value of the constants A, B and C are taken to be 20 Pa −1 m −1 , 487 Pa −1 m −1
and 0.87 respectively for air, and 27 Pa −1 m −1 , 621 Pa −1 m −1 and 0.87 respectively for …

[HTML][HTML] Connecting virtual reality and ecology: a new tool to run seamless immersive experiments in R

…, J Peppinck, E Santos-Fernandez, M McBain… - PeerJ Computer …, 2021 - peerj.com
Virtual reality (VR) technology is an emerging tool that is supporting the connection between
conservation research and public engagement with environmental issues. The use of VR in …

[HTML][HTML] A virtual reality platform for memory evaluation: Assessing effects of spatial strategies

MF Rodríguez, D Ramirez Butavand… - Behavior Research …, 2021 - Springer
Human spatial memories are usually evaluated using computer screens instead of real arenas
or landscapes where subjects could move voluntarily and use allocentric cues to guide …

[HTML][HTML] OpenMaze: An open-source toolbox for creating virtual navigation experiments

K Alsbury-Nealy, H Wang, C Howarth… - Behavior Research …, 2022 - Springer
Incorporating 3D virtual environments into psychological experiments offers an innovative
solution for balancing experimental control and ecological validity. Their flexible application to …

[HTML][HTML] Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR

M Wiesing, GR Fink, R Weidner - PloS one, 2020 - journals.plos.org
The increasing interest in Virtual Reality (VR) as a tool for neuroscientific research contrasts
with the current lack of established toolboxes and standards. In several recent studies, game …

Experiments as code: A concept for reproducible, auditable, debuggable, reusable, & scalable experiments

L Aguilar, M Gath-Morad, J Grübel, J Ermatinger… - arXiv preprint arXiv …, 2022 - arxiv.org
A common concern in experimental research is the auditability and reproducibility of
experiments. Experiments are usually designed, provisioned, managed, and analyzed by diverse …

Immersive Platform for Neuroscience Experimental Studies

F Rodríguez, M Lazo, MV Cifuentes… - … de Ciencias de la …, 2017 - sedici.unlp.edu.ar
In this work, we present a computational toolkit to perform neuroscience experiments with
people inside virtual immersive environment like a CAVE (Computer Assisted Virtual …

Can Correlates of a Memory be Transferred Between Human Subjects? A New False Memory Paradigm.

J Rotondo-Valentine, JB Falandays… - UC Merced …, 2023 - escholarship.org
Research into memory transfer, the concept of taking one specimen’s experienced memory
and transferring it to a naive specimen’s, dates back to the 1950s and 60s when studies first …